Chapter 4 · Building Your Team

What Does a Costume Designer Do?

Every character tells you who they are before they speak, and someone decided all of it. On a contemporary film that decision-making is invisible, which is the point.

A costume designer is responsible for what every character wears: designing it, sourcing or making it, fitting it, and maintaining it through the shoot. It is a character job before it is a clothing job. What someone wears communicates class, period, self-image, occupation, mood and history, and it does so before a line of dialogue.

The common assumption that this is only substantial work on period or fantasy films is wrong. Contemporary costume is harder to notice and just as designed.

Prep

Script analysis. Reading for character rather than for garments: who each person is, how they see themselves, what they can afford, how much they care, and how all of that changes across the story.

Research. Period, place, subculture, profession. Even a contemporary film involves specific research, because "what a nurse in this city actually wears to work" is a real question with a real answer.

Character breakdown. For each character, every costume they wear and in which scenes. This is built from the script breakdown and it is the department's core document, often called the costume plot: a grid of characters against scenes showing what they are wearing in each.

Design and palette. Agreeing the color and texture language with the director, and coordinating with the production designer so the characters do not disappear into the walls, and with the DP because fabrics behave differently on camera than they do in a shop.

Sourcing. Buying, hiring from costume houses, or making. Most films are a mix. Period work leans on hire houses and making; contemporary work leans on buying, which comes with its own problem of returning what is unused.

Fittings. Sessions with each actor, photographed extensively. Fittings are also where a lot of character work happens, because actors frequently discover something about a role by putting the clothes on.

Camera tests. Checking fabrics on the actual camera and format. Some patterns strobe, some whites clip, some blacks lose all detail, some colors behave unexpectedly under the chosen lighting.

Multiples are the whole logistics problem

Anything that gets damaged, dirtied, soaked or bloodied on camera needs several identical copies, because a scene is shot in many takes across possibly several days. A shirt that gets torn might need six. A coat that goes into water needs enough to allow drying time. A costume worn during a stunt needs a duplicate for the stunt performer, cut for a different body, plus padding underneath. Each of these has to be sourced identically, which for a bought garment means buying out the shop, and for a made one means making six. This is the single largest hidden cost in the department and it only appears in the budget if somebody tagged the multiple during the breakdown.

Continuity

The heaviest burden in the department, created entirely by out-of-order shooting.

A costume worn in scenes 12, 40 and 71 might be shot across five weeks. It has to look identical every time, or identical plus a specific, tracked degree of damage. Which button was undone. How far the sleeves were rolled. Which side the scarf hung. How muddy, and where.

The department manages this with photographs. Every costume, every scene, photographed on the actor, from several angles, filed against the scene number. On a shooting day the costume standby is working from those photographs, and they are consulted constantly.

The script supervisor holds the master continuity record, and costume holds their own, and the two cross-check.

The department

Costume designer. Head of department, reports to the director.

Assistant costume designer. Supports the design work, often handles a portion of the characters directly.

Costume supervisor. The department's operational lead: budget, schedule, crew, hire house relationships, and getting everything to the right place on the right day. The equivalent of the art director's role in art.

Buyer. Sources and purchases.

Costume standby / dresser. On set through the shoot, dressing actors, maintaining continuity, adjusting between takes, and carrying the continuity photographs.

Truck costumer. Runs the costume truck, keeps everything organized, laundered and ready.

Makers, cutters, tailors, dyers, breakdown artists. On productions with made costumes. A breakdown artist ages and distresses garments so they look worn, which is a specialist craft and one of the most transformative things the department does.

On the day

Costume's work starts before the crew call. Actors go through costume as part of the morning pipeline that the second AD is timing, and the department has to be ready before anyone else needs to be.

During shooting, the standby is watching every take for continuity and for problems: a collar that has shifted, a hem catching, something that reads badly in this light. Between setups they reset costumes to their correct state.

They also manage changes, which are a scheduling matter: an actor with four costume changes in a day imposes real time on the schedule, and it is the sort of thing that should be visible when the day is built.

Working with actors

An underrated part of the role. Fittings are often an actor's first physical engagement with a character, and a good designer uses them: trying things, watching what the actor responds to, noticing when a person's posture changes because of a jacket.

It is also a relationship requiring tact. Costume involves an actor's body, their comfort, and their self-image, and doing it well requires the kind of trust that is built rather than assumed.

What makes a good one

Character reading. The ability to look at a role and know what that person would own.

Research. Specificity is what makes it believable.

Budget resourcefulness. Finding the right thing cheaply, which is mostly knowing where to look.

Logistical rigor. The continuity and multiples problem is genuinely hard, and the department lives or dies on organization.

Camera knowledge. Knowing how fabrics behave on the format being shot.

On a small film

On a short, this is often one person, and frequently the actors are asked to bring their own clothes. That can work, and it works far better with structure.

The practical minimum:

  • Make a costume plot. A grid of characters against scenes with what they wear. Half an hour, and it prevents the most common failure, which is an actor arriving in the wrong thing.
  • Photograph everything on the day. Every actor, every costume, front and back, at the start of each scene. Free, and it saves you in the edit.
  • Get multiples of anything that gets damaged. Even on a short. Especially on a short, where you cannot afford to reshoot.
  • Check colors against your locations. A blue shirt in a blue room is a problem you can only see in advance.
  • Avoid tight patterns and pure white unless you have tested them.

Next

The other department working on the actors before they reach the floor, and the one that most affects how long a morning takes.

Next in the series
What Does a Hair and Makeup Artist Do on Set?