The most reliable way to estimate a scene's shooting time is to count setups, not pages. A setup is one camera position and lighting arrangement, and each one costs time to build regardless of how much film comes out of it. Multiply your setup count by a realistic per-setup duration, add the fixed costs of the day, and you have an estimate that behaves like reality.
Page count, useful as it is for measuring the script, is a poor predictor of time on its own. A one-page scene shot in a single wide is forty minutes. The same page covered from nine angles is most of a day.
What a setup actually costs
When the camera moves to a new position, the following happens: the camera is repositioned and re-levelled, the lens is changed, the lighting is adjusted or rebuilt for the new angle, sound repositions the boom, the actors are rehearsed for the new frame, marks are set, focus is measured, and hair and makeup do a pass. Then you shoot several takes.
Rough per-setup times, from a standard drama shoot:
- A simple additional angle in an existing lit space: 20 to 30 minutes.
- A new setup requiring a lighting change: 45 minutes to an hour.
- The first setup at a new location, including unloading and rigging: 1.5 to 3 hours.
- A setup involving a crane, a rig, or a complicated move: 1 to 3 hours.
- A visual effects plate or anything requiring measurement: add 30 minutes.
These vary enormously with crew size and experience. A large, well-drilled crew turns around faster than a small one, which is counterintuitive until you watch both.
Counting setups from a script
Read the scene and ask how it will be covered. A conventional two-person dialogue scene is typically:
- Wide master
- Clean single on A
- Clean single on B
- Perhaps an over-the-shoulder each way
- Perhaps an insert of the thing on the table
That is three to six setups for one scene of any length. At 30 to 45 minutes each, that is two to four hours before anything goes wrong.
This is why the standard advice to shoot fewer setups is really advice about time. Every angle you drop is half an hour back.
Deciding to shoot a scene as a single unbroken take sounds like a huge time saving, and sometimes it is. Often it is not. One setup, yes, but the take now has to be perfect in every respect simultaneously: performance, camera, focus, background, sound. Where a covered scene lets you use the good half of take three and the good half of take seven, a oner needs one complete good take, and the number of attempts required rises sharply. A complex oner can take longer than covering the scene conventionally. Estimate it by rehearsal time plus takes, not by setup count.
The fixed costs nobody budgets
A shooting day is not just the sum of its scenes. Several things consume hours and appear in no scene estimate.
The first shot of the day. Getting from crew call to the first take reliably takes 1 to 2 hours: unload, rig, light, block, rehearse, makeup finishing. Productions that plan to be shooting fifteen minutes after call are productions that are behind by 9am every day.
Company moves. Moving the unit between locations costs 1 to 3 hours depending on distance and how much gear travels. A day with two locations has lost a substantial fraction of itself to transport. This is why the shooting order is built around location grouping.
Lunch. Typically an hour, and it is not optional. Meal penalties are real money in many agreements.
Turning around a room. Reversing the camera in an interior means relighting the side that was previously behind the lens. This is a bigger cost than people expect, and it is why coverage is planned to shoot all one direction before turning.
Wrap. Derigging takes time, and while it does not eat shooting hours, it does affect when the crew actually goes home and therefore turnaround the next morning.
Company overhead. Safety briefings, blocking rehearsals with the director, a technical problem, a plane overhead, a delivery van. Budget an hour a day for the unforeseeable, because it is only unforeseeable individually.
Things that multiply time
Apply these as modifiers to a base estimate.
- Each additional principal actor in the scene: more coverage, more setups.
- Background artists: every one has to be placed, and crowd scenes need resetting between takes. A scene with 40 extras resets slowly.
- Children: legally restricted hours, mandatory breaks, and a tutor. Plan on getting substantially less done.
- Animals: slower than planned, always.
- Stunts: rehearsal, safety briefings, medical standby, and reset time between takes. A three-second stunt is a half-day minimum.
- Special effects: rain, smoke and fire all need to be reset between takes, and the reset is often longer than the take.
- Vehicles in motion: rigging, tracking, and turnarounds at the end of each run.
- Food eaten on camera: continuity resets, and the actor has to keep eating.
- Emotional scenes: actors need runway, and rushing them is false economy.
- Visual effects: markers, plates, clean passes, measurement.
- Night: everything is slower in the dark. Apply a general penalty.
Building a day
The method, in order:
- List the scenes for the day with their page counts.
- Estimate setups per scene from how you intend to cover them.
- Multiply by a realistic per-setup time for this crew, in this kind of space.
- Add the fixed costs: first shot, moves, lunch, wrap.
- Apply the multipliers for anything on the list above.
- Compare against the available hours, which is the crew day minus turnaround constraints.
- If it does not fit, cut setups or cut scenes. Do not compress the estimate, because compressing an estimate does not compress the work.
Step 7 is where discipline lives. There is a strong temptation to declare that the day will simply go faster. It will not.
Track your actuals
The estimate that matters is the one calibrated on your own crew.
From day one, record what was actually scheduled and what was actually achieved: pages, setups, and the time of the first and last shot. After a week you will know your real rate, and after two weeks you can reschedule the rest of the film against a number that is true rather than hoped for.
Most productions discover they are running at 70 to 80 percent of their planned rate. Finding that out in week one is recoverable. Finding it out in week four is not.
Every schedule is a hypothesis. The daily production report is the experiment, and most people never read the results.
Rules of thumb worth having
- A well-covered dialogue scene: 3 to 5 setups, half a day.
- A simple two-hander in one lit room: 2 to 3 hours.
- A short insert or pickup: 20 to 30 minutes, if the space is already lit.
- A single-page scene with one actor and no coverage: an hour.
- Anything involving a car, an animal, a child, water, fire, or a crowd: at least double whatever you first thought.
- A whole day at one location with no moves: 4 to 6 pages on an independent film is a real day. 10 is a fantasy.
Next
That closes the chapter on the breakdown. Chapter 4 turns to the people: every crew role, department by department, starting with the one that is hardest to describe and most often misunderstood.
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