Chapter 5 · Pre-Production Planning

Working With Child Actors, Animals, and Weather

Every schedule has things that bend and things that do not. These three do not, and productions that treat them as ordinary scenes lose days to all of them.

Children, animals and weather share one property: they do not respond to schedule pressure. You cannot ask a six-year-old for one more hour, you cannot explain the shot to a dog, and you cannot move a rain front. Everything about planning around them is about building the day so that their limits are respected by design rather than discovered under pressure.

Child actors

The most heavily regulated area in production, and the rules vary considerably by jurisdiction.

Working hours are legally limited, typically by the child's age, and typically covering: maximum hours on set per day, maximum hours actually performing, mandatory rest and meal breaks, mandatory education time during term, earliest start and latest finish, and maximum consecutive days.

A young child might be permitted only two or three hours of actual performance in a day that is itself capped. This is not guidance. In many places it is licensed by a local authority, monitored, and enforceable, and breaching it can shut a production down.

What you will need, in most jurisdictions:

  • A performance licence for each child, applied for well in advance, sometimes weeks.
  • A chaperone or matron, licensed, one per a defined number of children, whose authority over the child's welfare overrides the production's schedule.
  • A tutor, if filming during term time, with a set number of education hours per day.
  • A dedicated space for rest and schooling.
  • Enhanced background checks for crew with unsupervised access, depending on the jurisdiction.
  • Parental consent and often a parent present.

Scheduling consequences:

  • Child scenes go early in the day, while the child is fresh and before their hours run out.
  • Their scenes are grouped, since each day involves the whole licensing and chaperone apparatus.
  • Build in substantially more time than the page count suggests. Children work in shorter bursts and need more takes.
  • The chaperone can stop work, and if they do, that is the end of it.
Twins, and why productions use them

For infants and very young children, productions frequently cast identical twins, because each child gets their own permitted hours and the production gets double the shooting time for one role. This is standard practice, entirely legitimate, and it is why so many babies in films are twins. It is worth knowing about at the casting stage rather than discovering after you have cast a single infant and worked out that you have ninety usable minutes a day.

Working with them on the day. Children are frequently better on early takes and get worse with repetition, which is the reverse of most adult actors. Shoot the coverage that matters first. Keep the set calm and small where you can. Let the chaperone and the parent manage the child between setups rather than crew doing it. And be realistic that a tired or unhappy child is not a problem you can direct your way out of.

Animals

Always use a professional wrangler. This is not a budget line to economize on. A trained animal with a handler who knows it will do something usable. An untrained animal, or someone's pet, will not, and you will burn half a day finding that out.

Depending on jurisdiction and the animal, you may also need welfare licensing, an animal welfare officer present, and a veterinarian on standby.

Realistic expectations:

  • Trained dogs are the most reliable and will still take longer than you plan.
  • Cats do what they want.
  • Horses need experienced handlers, considerable space, and they are large and genuinely dangerous around a crew that does not know how to behave near them.
  • Birds, reptiles, insects are specialist work.
  • Any animal in an unfamiliar environment behaves worse than in rehearsal.

Scheduling:

  • Double your estimate, at minimum.
  • Animals have their own limits on working hours, heat, and stress.
  • Group animal scenes together, since the wrangler is a day rate and the animal has a travel and welfare cost.
  • Brief the crew: quiet, no feeding, no touching, and nobody approaches without the handler.
  • Have a plan for the shot not working. Frequently the coverage is designed so that the animal's contribution can be captured separately or, if necessary, cut around.

Note that many territories require compliance with animal welfare standards for the production to be certified as such, and distributors and insurers pay attention to it.

Weather

The one that is not regulated and cannot be booked.

Cover sets. The single most important structural defense. A cover set is an interior location, available at short notice, that the unit can move to when weather makes the scheduled exterior impossible. Every week containing exteriors should have one.

For a cover set to actually work it must be: genuinely available on no notice, already prepped and dressed, close enough to move to without losing the day, and holding enough material to fill the time. A cover set that needs two days of art department work is not a cover set.

Continuity of light. The subtler weather problem, and the one that ruins scenes rather than days. A scene shot over two days needs to match. If Tuesday is overcast and Wednesday is bright sun, the two halves will not cut together. This is why exterior scenes are ideally completed in one day, and why an overcast day is often quietly preferred by a DP: it is consistent.

Wet weather cover in the physical sense: tents, umbrellas, and covers for equipment, plus somewhere for the crew to stand.

Rain and snow that you want. Practical rain from a rain machine is more controllable than real rain and looks better on camera, because real rain barely registers. If a scene needs visible rain, it is usually a special effects job regardless of the forecast. And once a scene is wet, everything in it stays wet: costume multiples, drying time, and continuity across takes.

Wind. Underestimated. It ruins sound, it makes overhead rigs dangerous, and it is the most common reason a grip will bring a frame down.

Heat and cold. Both affect crew performance, equipment, makeup and animals. Cold especially: actors in summer costumes in February need somewhere warm between takes and it should be in the plan.

Scheduling for weather:

  • Front-load exteriors. A day exterior that fails in week one can be recovered. In the final week it cannot.
  • Check historical averages for your dates and location, not just the forecast, when you are building the schedule months out.
  • Watch the forecast from about ten days out and be willing to swap days. A schedule that can swap a Tuesday exterior for a Thursday interior is worth a great deal.
  • Decide in advance who calls it, and when. Usually the first AD and the producer, by a set time the previous evening or early that morning, so that everyone knows where to go.

The common thread

All three are handled the same way: assume less will be achieved than the page count suggests, build the day so the limit is respected by design, and have a defined alternative ready.

The failure pattern is also common. A production treats the child's scene as a normal scene, runs out of licensed hours at 2pm with the coverage incomplete, and now has to bring the child back on another day, which means another licence, another chaperone, and continuity across a gap. The same story is true of the animal that would not perform and the exterior that got rained off with no cover set.

None of these are bad luck. All three are foreseeable, and all three are cheap to plan for.

Next

The general form of that principle, and the last post in this chapter: what to do when a location falls through, and how to build a schedule that survives it.

Next in the series
Building a Contingency: What to Do When a Location Falls Through